Integrated Transport Resource Catalog

Pepustakaan Pusat Kementerian Perhubungan Republik Indonesia

Title
ARTIFICIAL INTELLIGENCE FOR GAMES
Collection Location
Perpustakaan Sekolah Tinggi Ilmu Pelayaran Jakarta
Edition
Call Number
677.3 IAN a
ISBN/ISSN
9780080885032
Author(s)
Subject(s)
Buku Elektronik
Computer animation.
Classification
677.3
Series Title
GMD
Text
Language
English
Publisher
CRC Press
Publishing Year
2009
Publishing Place
Boston
Collation
1 online resource (872 pages)
Abstract/Notes
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).
Specific Detail Info